Time 3,4, and five also represent where you really start to be able to influence of the local flow of time. I would also apreciate any insights people would have about good ways to mix Time with Mind and/or Death magic. The arcanum seems to be carefully balanced so that time mages can't go back in time to strangle the baby forms of all their enemies but this is also causing me difficulty in fully understanding the extent of things that I can accomplish with time 4 creative thaumaturgy under the balancing factors. I realize that effective time mages learn to anticipate everything coming up in their future using spells like Augury, Divination, and Prophecy, but when dealing with something as vague and undefined as the future, I have trouble coming up with questions that will give relevant answers that are also not misleading. The problem I've been having is that standard alternation of time that is regularly seen in various fictional settings outside of MtA are of limited application for the time arcanum because you can't make overly efficacious changes to the past until mastery and even then there are substantial restrictions on what you are capable of doing. I would like to fill in those gaps with creative thaumaturgy so I feel like my EXP still brings a comparable level of spells and applications into my repertoire. along with the relatively few spells listed, many of them were either relegated to rather niche uses or restricted to specific factions that I don't have access to in game. I really like the time spells I've read from the core books and supplements but was a little disheartened that they were comparatively few of them published compared to some other arcana like prime, mind, etc. ![]() I've recently spent exp and done a supernal pact in order to bring my time up to 4. Getting a similar level of conceptual understanding for a rather confusing arcanum like time is something I'd very much like to accomplish. Example: I've spent a lot of time thinking about death magic and I've made a whole lot of creative thaumaturgy that help me wield that arcanum a whole lot more effectively than I otherwise could. Zeff then uses a "time leap" spell to transport his consciousness back into the body of his much younger self, so he can relive his life and master all forms of magic, rather than specialising in red magic like he did before.Over the course of the mage LARP I've been playing, I've come to the understanding that if I really want to use an arcanum with some oomf, I have to not only know all the published spells for it but also know the conceptual basis of the arcanum like the back of my hand. As a consequence, Zeff is stripped of his title of "Flame of Flames" and cast out in disgrace. To make things worse, it's been established that there's a boy who's potential in red magic is higher than his. However, a means of determining a mage's maximum potential in each form of magic is discovered, and it turns out that although Zeff has maxed out his potential in red magic, his full potential in it was lower than his full potential in every other form of magic. At the beginning of the story, Zeff is a middle-aged man who was regarded as the supreme red mage in his kingdom. The story takes place in a world where there are different forms of magic, which are classified by different colours, and individually graded. ![]() The plot is very similar to what you've described, except that the main character, Zeff Einstein, specialises in "red magic", which appears to be a form of flame magic rather than wind magic, although in black & white, it looks like he's projecting gusts of wind. Bitter at the thought of all his wasted effort, he creates a spell to send his old self back in time to his younger body and together with the determined "genius" mage Milly and the handsome swordswoman Claude, he intends to master magic more efficiently this time. ![]() Zeff Einstein spent his whole life mastering red magic and was finally recognized for it, yet a new spell that was soon created revealed that his talent for red magic was his lowest. Could this be The Mage Will Master Magic Efficiently in his Second Life.?
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